tag:blogger.com,1999:blog-2173387258524335875.post197981473608186809..comments2024-03-26T10:24:43.581+01:00Comments on Development Blog: The plot thickensAlayanhttp://www.blogger.com/profile/17555974371985124751noreply@blogger.comBlogger15125tag:blogger.com,1999:blog-2173387258524335875.post-69199934340990219382014-08-20T11:23:47.644+02:002014-08-20T11:23:47.644+02:00Thank You! Thank You! Thank You!!!! With the righ...Thank You! Thank You! Thank You!!!! With the right tools, I can diagnose and or fix almost any piece of hardware you throw at me, including most of the stuff Mac makes. Hacking software? I'm all thumbs. There are only about 4 tracks that I've been playing regularly in normal mode because of the accursed bouncy ball. I LOVE that comment, "Move to the side of the track, it might miss ya!" Not ALL of the bouncies hit the mark. That is usually because you are flying through the air from of the ones that do. Well... No more bouncy problem thanks to Arthur. You have my sincerest thanks. It's funny though, now, by the end of the race, the entire track completely littered with the boinging audio. I like the AI carts for general challenge, evasion (weapons included) and standard problem solving, but for the most part, I like to race against prior finish times. Right off the bat, knocked off over 3 minutes in 10 laps of city lights with 6 AI's while driving Kitty's kart. Yay!! :DAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-2173387258524335875.post-28628301198862819742014-03-03T02:18:16.099+01:002014-03-03T02:18:16.099+01:00Thanx for the advice on how to deactivate the rubb...Thanx for the advice on how to deactivate the rubber ball. I had the same issue: trying to beat my own records and always getting mad, because you just couldn't do a thing to defend from the rubber ball. At least not with skills.<br /><br />And thanx for this great free game!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2173387258524335875.post-81708073874454305802012-07-27T14:51:30.508+02:002012-07-27T14:51:30.508+02:00A big thanks for this game which is as good, or be...A big thanks for this game which is as good, or besser than mario kart and FREEAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-2173387258524335875.post-35820969606276200072012-07-16T01:59:56.879+02:002012-07-16T01:59:56.879+02:00I just compile the SVN on my mac with cmake; amazi...I just compile the SVN on my mac with cmake; amazing. Although, it won't save my prefered resolution of 1280x800; it goes back to 800x600 every launchjpenguinhttps://www.blogger.com/profile/05446845084351151308noreply@blogger.comtag:blogger.com,1999:blog-2173387258524335875.post-40127628116156691652012-07-12T17:18:41.578+02:002012-07-12T17:18:41.578+02:00I usually hang all my hopes on the bouncing ball.
...I usually hang all my hopes on the bouncing ball.<br /><br />What about in easy modes the ball will hit like a heat-seeking-misile on AIs but blunder around blindly if a controller controlled kart is going for first. In the middle mode it will hit both equally but not that easily. In the highest mode the bouncing ball will aim like it's life depended on it, AI or not.<br /><br />Signed: The TwinsAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-2173387258524335875.post-9513409322790511652012-06-28T19:39:45.387+02:002012-06-28T19:39:45.387+02:00It's very hard to get the right balance, howev...It's very hard to get the right balance, however. Personally I feel the rubber ball should hit its target most of the time, or it would be a pretty useless weapon, and I don't find it too hard to avoid in many cases. So it's hard to find something everyone will agree completely with, but if general consensus is that it's too powerful I'm sure it will be rebalanced. We would just need more people to give their opinions on the subject.Arthurhttps://www.blogger.com/profile/08101420895546867981noreply@blogger.comtag:blogger.com,1999:blog-2173387258524335875.post-53050374436044947812012-06-28T19:11:04.787+02:002012-06-28T19:11:04.787+02:00Yes, I've hit rubber balls with bowling balls ...Yes, I've hit rubber balls with bowling balls & cupcakes and managed to swerve to avoid them a few times - but it is far too difficult. <br /><br />I wouldn't hate the rubber ball so much if it was easier to avoid. It seems more like a targeted "heat-seeking missile" than a rubber ball. The bowling ball doesn't change direction to aim at a player and neither should the rubber ball. It should follow the general direction of the leader, but not be so precise.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2173387258524335875.post-88422957760403623162012-06-28T19:00:07.212+02:002012-06-28T19:00:07.212+02:00you can also play without AI when trying to beat y...you can also play without AI when trying to beat your record.ctdabombhttp://forum.freegamedev.net/noreply@blogger.comtag:blogger.com,1999:blog-2173387258524335875.post-74143406249230909132012-06-28T18:54:25.330+02:002012-06-28T18:54:25.330+02:00I see your point.
However, rubber balls are quite ...I see your point.<br />However, rubber balls are quite possible to avoid. Either you can shoot them down with bowling balls if available, or you can simply keep to the side of the road, and often the ball misses you. For very narrow tracks, keeping to the side may not always be possible. But in many tracks, they can easily be avoided that way. Parachutes however are not avoidable by itself, though you may quickly use the swatter weapon and thus remove the penalty almost completely.<br /><br />As you can see, the game is very configurable, with a lot of stuff in the XML files in the data directory. We prefer to get feedback instead of everyone customizing, and thanks for giving us something to chew on. But personally I don't think the game is primarily aimed at making records and driving for the sake of driving, and I think some randomness keeps the game interesting. It's such a rewarding feeling when everything seems to go against you, and you still manage to win! :)Arthurhttps://www.blogger.com/profile/08101420895546867981noreply@blogger.comtag:blogger.com,1999:blog-2173387258524335875.post-10933643111386511672012-06-28T18:42:12.221+02:002012-06-28T18:42:12.221+02:00It's not about "winning all the time"...It's not about "winning all the time". I play to beat my own records. The records - even for "Normal play" - are based on time. When I'm trying to break a record, it is extremely annoying to be doing great driving only to get hit with 4 rubber balls or 10 parachutes. Even getting hit by a couple of them means any attempt at a record is futile.<br /><br />I have no problem with AI players trying to hit me with weapons that I can use skill to avoid - but the rubber ball and parachutes are just unfair.<br /><br />Thanks for telling me about the powerup file! This will make the game much more fun for me. :)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2173387258524335875.post-19011595319308624252012-06-28T18:23:32.111+02:002012-06-28T18:23:32.111+02:00You know, there already is such a textfile. From t...You know, there already is such a textfile. From the root directory of STK, go into data/powerup.xml. At the end of the file, in the column "rubber", set them all to 0. But I really don't see what the problem is. We had the anvil before the rubber ball, which ultimately achieved the same, and I can't remember us getting complaints back then. But when we finally swapped it out with something more interesting and understandable, people suddenly decide that random events slowing down the leader is bad.<br /><br />I may get a bit too defensive, but seriously, the rubber ball and parachute are in for a reason. They make sure karts don't get too far apart (at least that's the intention), instead of the AI having tricks like in many similar games where the AI will get extra speed if behind or slow down if far ahead. Rubber ball and parachute is just another way of doing it, and frankly a more honest way since players know what happens. But I guess people who wants to win all the time don't want random events to occasionally spoil it for them.Arthurhttps://www.blogger.com/profile/08101420895546867981noreply@blogger.comtag:blogger.com,1999:blog-2173387258524335875.post-38313931983422794682012-06-28T17:39:48.458+02:002012-06-28T17:39:48.458+02:00Yes, I know about Time Trial - but it can be a bit...Yes, I know about Time Trial - but it can be a bit dull without any weapons at all. What I want is a simple option screen which allows you to turn on or off the various weapons in Normal play. That way, if somebody hates a certain weapon (DAMN that rubber ball!), they can disable it. It should be quite easy to implement. <br /><br />If an option screen is too much, a text file with on/off flags for weapons would be fine too - ANYTHING that allows a player to disable the things that ruin the game for them.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2173387258524335875.post-33502752183949609752012-06-27T22:59:05.989+02:002012-06-27T22:59:05.989+02:00Anonymous: play time trialAnonymous: play time trialctdabombhttp://forum.freegamedev.net/index.phpnoreply@blogger.comtag:blogger.com,1999:blog-2173387258524335875.post-82886405860721640382012-06-27T14:52:30.578+02:002012-06-27T14:52:30.578+02:00It's looking good. I can't wait.
I just h...It's looking good. I can't wait.<br /><br />I just hope that there will be an option to disable those damn rubber balls and parachutes - weapons that don't require skill to use (no aiming required) and ruin the gameplay.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2173387258524335875.post-87846574386373476342012-06-22T20:05:35.778+02:002012-06-22T20:05:35.778+02:00Super ! I'm so excited
I wait ....Super ! I'm so excited <br /><br />I wait ....Ludskyhttps://www.blogger.com/profile/17836950279295515608noreply@blogger.com