April 21, 2011

SuperTuxKart 0.7.1b Released

Somehow a major bug managed to creep into the 0.7.1 release, preventing you from completing challenges. Therefore we have just released SuperTuxKart 0.7.1b, which fixes challenges - please head over to our downloads page and sorry for the inconvenience!

Joerg and Auria (April 21, 2011)

April 16, 2011

0.7.1 for Windows Hotfix

Hi everyone,

unfortunately there was a major problem with the first Windows installer posted on our website : it included a version of STK that did not include all of the 0.7.1 commits. So if you are on Windows and you downloaded 0.7.1, please download again - the new package is called 0.7.1a.

Sorry for the inconvenience

April 15, 2011

SuperTuxKart 0.7.1 Released

This release features the following improvements over version 0.7 :
  • Particle (smoke, splash, fire) and weather effects
  • New Fort Magma by Samuncle, new Shiny Suburbs track by Horace
  • New Beagle kart by wolter, new Emule kart by Kinsu
  • Added internet news
  • Support for live language switch
  • Added optional minimal race UI
  • Temporary invincibility after being hit
  • Added support for full-screen anti-aliasing
  • Clearer multiplayer setup
  • Renamed many tracks to nicer names
  • Basic level-of-detail (LOD) support
  • Debug features for track makers
  • Update to bullet 2.77
  • Replace more sounds to be DFSG-compliant
  • Fixed character names that contain non-ASCII characters
  • Full RTL (right to left) support
  • Various other tweaks done and glitches fixed
Thanks to everyone who made this release possible! Please head over to our forums for feedback
Joerg and Auria (April 15, 2011)

April 6, 2011

Hotfix for 0.7.1rc1 released

After a few bug reports it was revealed that there was an error in the Windows installer of SuperTuxKart 0.7.1 Release Candidate 1. A new installer has been uploaded to deal with the problem. Other operating systems should not be affected.

April 4, 2011

SuperTuxKart 0.7.1 Release Candidate 1

SuperTuxKart 0.7.1 Release Candidate 1 is now available for download at https://sourceforge.net/projects/supertuxkart/files/SuperTuxKart/0.7.1/

This release features the following improvements over version 0.7 :
  • Particle  (smoke, splash, fire) and weather effects
  • New Fort Magma by Samuncle, new Shiny Suburbs track by Horace
  • Renamed many tracks to nicer names
  • Added internet news
  • Added optional minimal race UI
  • Added support for full-screen anti-aliasing
  • Support for live language switch
  • Clearer multiplayer setup
  • Basic level-of-detail (LOD) support
  • Debug features for track makers
  • Temporary invincibility after being hit
  • Replace more sounds to be DFSG-compliant
  • New Beagle kart by wolterh
  • Fixed character names that contain non-ASCII characters
  • Full RTL (right to left) support
  • Various other tweaks done and glitches fixed

Note that all translators should now head over to Launchpad and make sure all translations are as complete as possible!

Thanks to everyone who made this release possible!

Joerg and Auria

April 1, 2011

[April's Fools Joke] SuperTuxKart terminal version announced

With the upcoming 0.7.1 release so near comes a huge and unexpected surprise: SuperTuxKart will soon be ported to work entirely in non-graphics mode, allowing it to be run without any graphical environment. The reasons our project leader hiker gave, are:
...it will allow SuperTuxKart to run even on the weakest of computers, tablets and other mobile devices, and make testing even easier. In the future, we may consider porting it to a web interface, but that will most likely be after ver. 1.0 (patches welcome ;) ).
Here's a work-in-progress screenshot of the non-graphics port, aptly codenamed "ASCII Kart".


As you might (or might not) have noticed, this is a screenshot of Tux in 'Tux Tollway' with 19 AI opponents. I suffered no graphics slowdowns, even with all effects enabled, and this goes to prove how efficient ASCII Kart is. There are still some issues; namely rank, lap, time and map displays needs to be shown more clearly, but as the port progresses these problems will be addressed.

Can't wait to test it on my cheapo netbook! :D