tag:blogger.com,1999:blog-2173387258524335875.post2957228521035420552..comments2024-03-26T10:24:43.581+01:00Comments on Development Blog: Graphics 5-6: Anti-this, pro-thatAlayanhttp://www.blogger.com/profile/17555974371985124751noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-2173387258524335875.post-18823898590302391422013-08-08T03:11:36.622+02:002013-08-08T03:11:36.622+02:00That's indeed the plan. We'll probably nee...That's indeed the plan. We'll probably need lots of help from the community tuning this so no kart has any significant advantage overall.Arthurhttps://www.blogger.com/profile/08101420895546867981noreply@blogger.comtag:blogger.com,1999:blog-2173387258524335875.post-72559683653766332282013-07-30T02:17:28.344+02:002013-07-30T02:17:28.344+02:00About the key problem, I haven't seen anything...About the key problem, I haven't seen anything in the forum, do you have a link to the forum post?Auriahttps://www.blogger.com/profile/17402179901627001771noreply@blogger.comtag:blogger.com,1999:blog-2173387258524335875.post-58190898767268265902013-07-29T08:56:12.506+02:002013-07-29T08:56:12.506+02:00This would be such a nice game! Too bad the proble...This would be such a nice game! Too bad the problem with the keyboard hasn't been solved for months...<br />My down-key is not working (if I assign another key to the slow down-command, it doesn't work either). I've already posted a threat in the forums, but noone replied, what should I do?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2173387258524335875.post-54015800764747774272013-07-27T22:11:50.840+02:002013-07-27T22:11:50.840+02:00Amazing stuff !Amazing stuff !Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2173387258524335875.post-8465435477900402292013-07-27T01:53:57.936+02:002013-07-27T01:53:57.936+02:00Anonymous2 here again: Thanks Cand for the blog po...Anonymous2 here again: Thanks Cand for the blog post, well done! I enjoy following the progress with STK, the above was interesting & I hope these additional graphics features work well & don't slow down my old PC too much! :-)<br />PS: I think I played the re-volt demo when it came out, I recognised the 1st map in the video. I remember getting much fun out of split-screen SkunnyKart [https://www.youtube.com/watch?v=j0JzpjINeE0]. Oh the memories, oh the sore eyes... x-)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2173387258524335875.post-51600128266405502002013-07-27T00:40:03.496+02:002013-07-27T00:40:03.496+02:00(Anonymous1)
Sure, this should be optional. I jus...(Anonymous1)<br /><br />Sure, this should be optional. I just think that it is more exciting to compete with different karts.<br /><br />PS: Although Re-Volt is an old game (it was released in 1999), it seems to me that it looks better than STK 0.8 for some reason (check out this video: https://www.youtube.com/watch?v=euJXzjxzEMg). I hope that the graphics in the next version will be improved. :PAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-2173387258524335875.post-65226209338857533932013-07-26T23:08:40.933+02:002013-07-26T23:08:40.933+02:00Anonymous2 here again: I didn't think more tha...Anonymous2 here again: I didn't think more than one player could go the same character, can they!?<br /><br />I don't really like class-based multiplayer systems, e.g. TeamFortress2 - its annoyingly complicated for a casual old-school gamer (me). I'd like to be able to select a PHP because it looks cute without having to consider whether the track would suit its characteristics or not - arguments may ensue/players give up mid race because a tracks favours one character's abilities over another. Players may get upset as they're going uphill slower than the others, or the boost doesn't make them go as fast, or they can't turn as quickly, or their weapons don't seem to affect the PHP elephant as much, or they get bumped for miles when the PHP crashes into them.<br /><br />I'm not 100% against the idea, maybe it'd be very good! This is opensource so no doubt it'll happen sometime but I'd like to have an option to use equally balanced characters still please! This game is, after all, meant to be accessible to younger players.<br /><br />:^)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2173387258524335875.post-43108742933089588022013-07-26T21:13:17.543+02:002013-07-26T21:13:17.543+02:00Every kart would have its own advantages and disad...Every kart would have its own advantages and disadvantages - the PHP elephant, for example, would be heavy but could not be pushed to side easily, plus it could have some special property, like the protection against being slammed into the ground by the green swatter thingy.<br /><br />2nd Anonymous: Why shouldn't they be allowed to use whatever kart they want? Why not allow using multiple same karts at once?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2173387258524335875.post-5157890679981994112013-07-26T19:15:25.790+02:002013-07-26T19:15:25.790+02:00I like the karts as-is; without differing characte...I like the karts as-is; without differing characteristics as it makes it a level playing field. I'd rather not deal with kids fighting over who gets the fastest character. Maybe some different characteristics in a story-mode or something.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2173387258524335875.post-22333192357017589992013-07-26T17:37:45.245+02:002013-07-26T17:37:45.245+02:00Guys, will you give all karts specific properties ...Guys, will you give all karts specific properties (weight, speed, acceleration) like in the game Re-Volt? That would be awesome and it would motivate players to win challenges to gain access to these karts.Anonymousnoreply@blogger.com