October 13, 2012

Supervillain Superpowers : It's Hammertime!

What would a cartoon game be without a villain? Not much! But fortunately we have Tux's nemesis, the evil Nolok, and the next version will feature an epic race against Nolok. He won't release the poor Gnu that easily, of course : you will need to make him do so. And as any respectable bad guy, he gets his own powers. See for yourself :

Nolok's special weapons


Avoiding taking a hit of that hammer on the head will save you some headaches for sure! And Nolok is too evil to use pink bubblegums, really : he prefers spiky green slime, it would seem.

On other topics there has been work on improving the intro and end cutscenes, with many sound effects and now even some voice acting! The synchronisation of animations has also been improved. Don't worry though, the story is short and can be skipped.

More work has gone on skidding. It is now easier to control than before. For people that have tried SVN versions or nightly builds, an important source of frustration is that the AI is now almost impossible to beat. Indeed there have been many improvements : not only does it skid quite well, it also now tries to avoid bananas and bubblegums, and collects gift boxes. Do not worry, while we are making the AI good first, the next step after that will be the tweaking to make it not so frustrating to fight against :)

The overworld where story mode takes place and the challenge set have both been worked on and are starting to provide a complete set of challenges for story mode (including back Grand Prix challenges).

Suzanne approaching a challenge


Thanks to OzoneOne for providing the music for the overworld and the work-in-progress BlackHill Mansion track that will replace Crescent Crossing, and also thanks to Bollen, another musician, who has work in progress songs for a few tracks.

Meanwhile Samuncle has been continuing his work on the new XR591, as well as a better castle for Nolok in Fort Magma


So, the next question is, when the 0.8 release? We are not quite ready yet, however we still hope to provide betas late October or (probably more likely) early- to mid-November.

15 comments:

  1. The overworld isn't the easiest to navigate, doing each easy challenge; it can be difficult to find the next open race

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  2. jpenguin, the minimap in the corner shows you which ones are open

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  3. I have made a french translation for my blog.
    http://samuncle.net/?p=166

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  4. I really look forward

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  5. Auria: It's xr691 that you showed a screenshot of. That is unless it has replaced xr591 yet and taken the name. If it hasn't then it has my vote to do so!

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  6. Merci Samuncle pour la traduction !

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  7. Hero (translated jakatak)October 14, 2012 at 3:06 PM

    Thank you Samuncle for the translation.

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  8. Are there any nightly-builds for OS X?
    I can't build it myself!

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  9. Muy muy bueno! *¬* No puedo esperar a que sea liberada esta versiĆ³n !

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  10. Hero (translated Anonymous)October 22, 2012 at 2:10 AM

    Very very good! * ¬ * I can not wait for this version to be released!

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  11. please make an extra easy AI. This is the favourite game of my little nephew (4 years), but he's always the last (sometime the second last) :-)

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    1. You can change a lot of parameters in stk_config.xml. If you want, you can make it easier :-)

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  12. Is it possible to add a loading bar in the loading screens? It would be nice.

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  13. ribez, we are tweaking the AI for 0.8, I believe its max speed will be capped. However we may need playtesting help to make sure it's correctly tweaked, stay tuned for the 0.8 beta release!

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  14. Is there a nightly for OS X?

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