I wrote this blog post to share the good
news: I just managed to play on a “track” I created with the editor!
The game uses only a single texture on the terrain currently.
The exporter is in a very early stage of development. It can create the files for the terrain and driveline. I had to write other required files myself, but it was nice to see that STK can read my “track”. The driveline worked too: the AI could follow it without a problem.
Nice skidding, but seconds later i flew away
We have a few other changes as well: the
camera used for editing is now orthogonal, and we have a nice indicator kart,
which moves and rotates with the camera, showing us the size of a kart from the
game. Every change on the track is reversible now: doesn’t matter what went
wrong, undo button will work!
Nice work. Can you upload a video of how a track is created as an example in your next update? This will help in getting more feedback of the many followers on this blog :)
ReplyDeleteI think it would be too early to make a video at this stage.
Deleteit's never too early :>
Deletehttps://www.youtube.com/watch?v=RopCCUPRAT0
DeleteThat's a very early build. It already changed a lot, and it is still work in progress.
DeleteNot my laziness was the reason for not making a video update ;)
Keep up the good work!
ReplyDeleteWonderful !
ReplyDeleteThank you all!
ReplyDeleteOh, someone from Hungary. Good job, the game is getting better with every update!
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