November 20, 2017

SuperTuxKart 0.9.3 released

After months of work, we are proud to announce the final release for SuperTuxKart 0.9.3, the latest version of the kart racing game!

Official poster child Tux in his grown-up form

Official trailer video

This new version brings in several new tracks, karts and features. Some of the highlights include new tracks "Cornfield Crossing" a track set in a farm; "Candela City", a nighttime track in an European city; and "Las dunas stadium", a new arena for battle mode. Most of those tracks have been part of previous gift packages, and as promised we are now making them available for everyone.

Cornfield Crossing

Another major news is that for the first time, SuperTuxKart is available on Android! You can find it in the Google app store.
Or you can download it from SourceForge.

Our karts have also been updated, including new graphical effects such as headlights and exhaust smoke. Several karts have also been updated: Wilber, Hexley and Konqi have been updated, and a new kart was added: Kiki, the mascot for Krita.

Konqi and Kiki

You can also support us and get 3 upcoming maps by donating to the project. Our lead artist Samuncle handcrafted one track and two arenas especially for Halloween.

On top of that, the game has received countless bugfixes and improvements, including physics improvements and graphical optimisations that should help performance and load times. 

Many of you will undoubtedly be curious to hear about networked multiplayer. This feature has been in development for quite some time and a lot of progress has been made. We even had a LAN-only version in a playable state, but when testing it on various hardware platforms and environments, too many people reported unacceptable stuttering, so we have decided not to pursue this any further and wait for the WAN version (which will of course also work in a LAN). But stay tuned for more information on networked games in a future release!

And from the feedback we heard we also know that many people are waiting for the Steam release of SuperTuxKart. We can also give some updates about this: we have done some initial work to get SuperTuxKart working in a Steam environment, so it can pick up your username, and even your avatar. But the main issue we have is actually a legal one: in order to publish a game on Steam we need to have a company. And while it is reasonable easy to create a small company in Australia, the main problem is the liability: what if SuperTuxKart should have a bug, wiping out a user's data, and we then get sued? Obviously no one of us wants to risk their private assets because of that (admittedly an unlikely and extreme case). So we need proper legal advice (with all its assorted costs) before we can proceed with the Steam release 😭

Candela city

You can find the downloads for your favorite platform on our website at As always, if you wish to contribute, you can check our Get Involved portal to contribute art, code or translations, or donate and receive a gift package as our thanks for your contribution.

The full changelog for this version can be found below:

  • Reduced RAM and VRAM usage, reducing load times by Auria and Benau
  • New mesh format optimized for space and hardware skinning
  • Code refactoring of both render pipelines by Benau and Elderme
  • New karts Wilber and Hexley by Jymis
  • New karts Kiki and updated Konqi by Benau
  • New tracks Cornfield Crossing and Candela City by samuncle
  • Physics improvements and various physics bugfixes by hiker
  • Kart GFX improvements (exhaust and headlight)
  • In-game screen recording powered by libopenglrecorder, created by Benau
  • High quality mipmap generation by Stragus
  • New smoother camera by Auria
  • New Grand Prix win scene
  • Gamepad configuration bugfixes
  • 3 Strikes Battle: added spare tire karts
  • Various improvements (wall driving fixes, parachutes, GP points, cannon fixes, colorization shader)

The SuperTuxKart team


  1. The Android release works surprisingly well on my midrange phone. Did not expect such good frame rates in the first version.

    It is quite fun, although the controls need to be improved. And the UI needs some phones optimisations.

    Really impressed by it so far. Love to see how it improves with coming releases.

  2. Any news about the Steam version of SuperTuxKart?

  3. Oops, sorry about my previous comment. I have overlooked the part of the blogpost mentioning Steam version.

  4. Maybe just disable LAN Network race by default, by a line in config.xml or something, and let it be enabled by whoever finds it. Just until [you] release the WAN version. However, this is a game that I play a lot of, and I do like the new karts (mainly Wilber). (Note: I do test nightly builds)

  5. the gamepad configuration feels like it got worse, when i try to configure my controller to 0.9.3 it quickly inputs Axis12, it hasn't been happening in 0.9.2 an its getting really annoying, can you please fix this?

    1. Hi, blog post comments are not the right way to report bugs, could you please open a ticket on with the relevant information (such as your OS and gamepad type)?

  6. Would be interested in seeing what the legal counsel suggests in regards to team.

    - Vadim,

  7. Have you spoken to the Software Freedom Conservancy about the legal questions?

  8. What about releasing it at GOG? As far as i know, Warsow, a free arena FPS game was released there.

    1. That's also a possibility, though we're kind of short on manpower atm to maintain so many game portals.

  9. You need an LLC, or Limited Liability Corporation.

  10. Glad to see how it changed with the time and your efforts, step by step, the new light effects are very welcome.

  11. Um, no one else saw the several really annoying regressions in this release? Notably, worse collision detection, the return of several "bounce off nothing" spots, and worse response to controls?

    Maybe it's just the Linux version?

    Is there anywhere I can find the 0.8.1 source? That version was better, for me, than any of the 0.9 releases.


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