I am happy to share the good news: the editor is ready for an open beta! Did you always want to create a track, but found Blender too complicated? Are you not afraid of trying a software which may crash? Are you ready to work hours on a track just to kill the program and lose everything? Are you good at finding bugs, reproducing and reporting them? Cool! I’m a pro marketing guy. This is our day!
After the last paragraph I am almost sure you can’t deny your desire to try the editor. How can you get it?
For this special event I made a binary version again. You can download it from here:
The zip contains an editor directory. Move it to your stk data directory, which contains Textures, Tracks, etc. All you have to do then is run the exe.
If you are a Linux user unfortunately you have to build the sources yourself – I doubt it will cause much pain anyway.
The repository is still the same: https://github.com/mcsab/stk-editor
You have to build irrlicht as well. Be careful and read the readme – most likely you have to modify an Irrlicht header.
Also, the SuperTuxKart wiki has a manual and a short tutorial for the editor:
If you have any question, idea, or just found a bug, you can find me here, on the forum, or on irc.
I hope you will enjoy your work ;)