September 23, 2025

SuperTuxKart Evolution Roadmap

Along with the announcement of SuperTuxKart Evolution, we promised that we would release a roadmap for the project.

Here it is, with our team walking a thin line between the urge to share good news and the need to not over-promise. There is a reason, after all, while vague promises and "coming soon" announcements are so common.

As a brief reminder, SuperTuxKart Evolution is the name of the project’s next major release. With all the changes we are hard at work bringing to life, we see it as a new game within the same series, rather than as a mere update.


General Overview

We'll share timeline estimates once we have a better grip on how long these features actually take to implement.

We could list every GitHub issue we're tackling and every texture we're planning to update, but that would turn this roadmap into a technical specification that nobody wants to read. Instead, we'll cover the major pieces here and save the detailed breakdowns for future blog posts, where we can properly explain why seemingly simple changes often lead us down unexpected rabbit holes.

We will color the panels as our work progress and we release more focused announcements.

New karts

SuperTuxKart Evolution will increase the roster of characters you can pick from. Mr. Iceblock will make a comeback in STK, and brand new characters will also be present.

Existing karts will also receive love to make the graphical and animation quality more uniform.


New User Interface

SuperTuxKart's current UI gets the job done, but, after years of incremental changes, it's starting to show its age. We're rethinking the interface from the ground up, building a new foundation rather than merely applying a new coat of paint.

A professional designer has approached us to help guide this process, and we are grateful to benefit from his vast experience. The new interface will include proper animations to guide user focus, scalable icons that look crisp across all display resolutions, and navigation that hopefully makes sense to people who haven't spent years learning our current system's quirks. Whether we can deliver all the improvements we aim at in our intended timeframe remains to be seen, but we're cautiously optimistic.


New tracks & Update to Existing Tracks

Tracks are the core of a racing game: we’re creating new environments to immerse yourself in and race through. Each track presents its own unique set of challenges both for players trying to master them and for us trying to make them actually work.

Here's a glimpse of our new tracks:

  • Alpine Valley,
  • Freytra Peaks (formerly known as Snow Weeks),
  • Drainage Dash (codename, final name pending),
  • A completely new Fort Magma,
  • At least four more that we’re not ready to name yet.
Drainage Dash

A few tracks will be removed between STK 1.5 and SuperTuxKart Evolution, but most others will stay. However, even there expect many changes:

  • New textures,
  • Improved models,
  • Balance improvements,
  • Addressing known issues for a smoother experience,
  • And more.

We'll share more details on these tracks as they progress through our development pipeline and approach release readiness.

Freytra Peaks and Drainage Dash will be made available to donators in a gift package that will accompany 1.5’s release.


New Story Mode

The overworld from SuperTuxKart 0.8 won't be making the transition to Evolution. While we could rebuild it to match our current quality standards, the development time required would mean fewer new tracks.

Instead, we're building a completely new Story mode that ditches the overworld approach in favor of a more focused experience:

  • Over 40 challenges,
  • New cutscenes and plotline,
  • New challenge types,
  • A redesigned tutorial.

Improved Gameplay

Getting the gameplay to feel right is one of those things that's hard to quantify but impossible to ignore. SuperTuxKart 1.0 smoothed out many rough edges, and Evolution builds on years of player feedback while adding new elements to keep things interesting.

Unless you’re a long-time STK fan, you’re probably not keen for all the details, so here are the highlights: a new third drifting level (for those who master the first two), a smarter racing AI featuring AI personalities, and at least three new powerups. Many of these changes are already implemented in our experimental branch if you want to see the technical details.


Other

There are many further elements that don’t fit neatly in the previous major categories, but are still important for the game. We are not forgetting about them.


Conclusion

We'll be sharing regular development updates as we work through this roadmap: talk is cheap, and we'd rather show you what we're creating.

SuperTuxKart Evolution stands on SuperTuxKart which itself stands on the shoulders of over two decade of contributors who built the foundation we're expanding on.

If you'd like to join that tradition by contributing code, art, or simply joining the conversation, reach out to us or register on our new forum.

We'll also announce donation options soon for those who want to support the team for the time it dedicates to development.

More updates will come as we make progress.

September 7, 2025

1.5-rc2 released, new Forum, and more !

The SuperTuxKart team is glad to announce that the resources we feared might be lost have now been successfully transferred.

This means in particular a continuity of online services for STK players and access for the team to important tools of outreach.

For the SuperTuxKart project, this is the best outcome possible.

While we wish this could have happened more smoothly, last week’s shakeup unlocked the situation, and the shared interest from all parties in seeing the project thrive has allowed to clear things up and to reach a common understanding.

I want to personally thank Benau, who has shown great character in seeking this positive resolution.


SuperTuxKart 1.5-rc2 released

SuperTuxKart 1.5-rc2 is now available for download.

Compared to the previous release candidate, it essentially features bug fixes : new features are avoided in the RC period.

One small exception is a toggle in the advanced graphics settings allowing users to pick the game’s rendering engine without having to manually edit a configuration file. The game’s default rendering engine remains OpenGL, as it’s currently more feature-complete.


New Forum

We are pleased to announce to the community the official opening of our new forum.

This new forum replaces the previous forum hosted by FreeGameDev, that became read-only in the fall of 2024.

It offers a place for players to have more involved discussions than on instant messaging groups, for contributors to showcase their creations, and for everyone to communicate with the development team.


Improved online server

SuperTuxKart online services — such as creating online accounts, retrieving the list of online servers, and downloading addons — rely on a server provided by the STK team.

On Thursday 4th, they have been successfully migrated to a new, more powerful server. For players, there is nothing to do: the game will automatically connect to the new server when you need to access online services.

This change addresses the issue of sporadic overloads observed in past months, that would occasionally disconnect game servers during races.

It also incidentally make the game snappier in some situations where it waits on an answer from the main server, such as loading the list of servers.


Conclusion

Please report bugs you might find in the rc2 release, and don’t forget to register on our forum to discuss about the game.

Stay tuned for upcoming SuperTuxKart news: 1.5 release, SuperTuxKart Evolution’s roadmap, and more.

August 27, 2025

Announcing SuperTuxKart Evolution

A new major game version bringing a fresh experience with heaps of new content and plenty of improvements : that’s what many STK players have been waiting for, and it’s what the SuperTuxKart Evolution project aims to bring about.

The STK team has a vision for this next great step in SuperTuxKart’s journey, and we are committed to bring it to life, honoring the legacy of those whose work allowed SuperTuxKart to become an icon of open-source and Linux gaming.

STK Evolution's logo

The SuperTuxKart Evolution project is led by Sven, our lead artist, and by myself, Alayan, our lead game designer.

We have already thought and worked on many of those changes, and a roadmap detailing our plans will be made available in an upcoming update alongside further details.


What about 1.5?

UPDATE 02/09/25: We are happy to announce that over the last few days, we managed to get some misunderstandings cleared and to find common ground with Benau, who became co-leader of STK in 2019. The sections below have been amended to reflect this. A further announcement will follow.

If you have been following the project in recent times, you may be wondering when the promised 1.5 version is coming. The release candidate came out almost 3 months ago.

The code was pretty much ready, but misunderstandings hampered communication and trust, preventing the team from agreeing on a release timeline and freezing progress.

UPDATE 02/09/25: Despite some differences in vision, both sides want SuperTuxKart to go on. As a result of the agreement we reached, much of previous concerns over project resources are not relevant anymore. There will still be a few changes, but on the basis of technical merit.

As indicated in the previous version of this announcement, we aim to release 1.5 soon, but it is now planned to be a joint release with the cooperation of Benau and Devee, as we had long hoped for.


Closing words

This announcement is bittersweet, as the promise of a renewed development effort is mixed with news of trouble within the team. Thankfully, wisdom and understanding appear set to prevail.

SuperTuxKart Evolution is an ambitious project, but we already have demonstrated our capabilities with our past contributions, and we intend to prove our seriousness through hard work, regular updates on the game’s development, and ultimately a great release.

We also wish to renew communication with and between people who enjoy SuperTuxKart. We plan on opening a new forum very soon for this purpose.

If you have further questions, you can direct them in the comments below.

May 27, 2025

Release Candidate for SuperTuxKart 1.5

The SuperTuxKart team is happy to announce the first release candidate for SuperTuxKart 1.5.

Several months have elapsed since the release of the 1.5 beta version, and more changes than we initially anticipated have delayed the release. Our contributors have been busy with their lives beyond the game, and since 1.5 is the last planned release of the 1.x series, there is always one more bugfix or feature that would be nice to add.

You can download binaries for Linux, Windows, Mac and Android here : https://github.com/supertuxkart/stk-code/releases/tag/1.5-rc1

The final 1.5 release announcement will dwelve more into the improvements since the last major release and I invite interested users to consult the changelog for more details, but since the beta release, the game has received, in addition to many bugfixes and minor features:

  • Better display of karts, tracks and game modes, eliminating or reducing the need to scroll to see the available options,
  • Improved animations for the parachute and bubblegum shield,
  • Graphical enhancements to the overworld as a good-bye to the 1.x Story Mode,
  • New egg hunts on three tracks (Black Forest, Gran Paradisio Island and The Old Mine),
  • SSAA (render resolution above 100%) and Percentage-Closer Soft Shadows for users with powerful GPUs,
  • Spotlight support and significant updates to the Vulkan renderer, bringing it closer to feature parity, although OpenGL remains the default renderer.

Please report any issue you encounter (and that has not already been reported!) on our bug tracker.