I can now officially confirm it to everyone, we are planning to release an Alpha 2 of SuperTuxKart "soonish"! The main reason is that many bugs/limitations were found in the track format used in alpha 1; therefore, we will release Alpha 2 so that artists can keep up to date with the changes.
So what's new since last post?
First of all, support for Grand Prix is now back in STK 0.7.
This is not visible on this still, but the image shown for each grand prix is actually cycling images of the tracks within the grand prix.
When you click on one GP, you get a further description of it, just like for tracks :
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EDIT: Oh, the screenshot above features a track name "Nolok's castle", but don't get too excited, it's a small test track I did to get familiar with the track exporter, I'm not much of a 3D artist myself ;)
Now, along with GP, I wanted a nicer ending than what we had in 0.6. Here is what it looks like now (not that it can't change) :
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Apart from Grand Prix playback, the "3 Strikes" battle mode is also back, with a new battle arena by Thomas Oppl and Wayne Dennis (Pixel_2ACF3) : The Stadium
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Furthermore, Joerg started adding support for end-race animations.
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It is not yet sure what form this will take in the release; but for now, in the latest development version, you can see the elephant wave his arms and trunk in the as he wins the race
Finally, one minor thing, I added a 'loading' screen, so that the game does not seem unresponsive when loading a big track (which was especially annoying in GPs, when you clicked 'next' and it seemed like nothing happened)
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To conclude, there were other misc changes :
* Fixed compilation issues caused by spaces in the font's name
* Conversion of files from LISP to XML format, including Grand Prix files and music files
* The track format has another change : removed support for 'description', added 'designer' instead
* Many fixes to Follow-the-Leader game mode
* Added back the infamous plunger-in-face attack from 0.6
* Added support for camera-far value to be exported. This was used in the mines track, to get a few more FPS by not rendering far away geometry
* Added back bullet debug view. Debug view can now be switch on and off during a race (ctl-F11). This debug mode will be useful to debug physics.
* irrlicht 1.7.1 was released, which fixed potential performance issues (though nothing huge was measured in STK so far)
* Many translations were updated
* And of course much code cleanup and bug fixes!