October 22, 2010

Shifting Tracks

[Insert clever and witty intro which lasts longer than it would have taken you to finish 99 laps in 'The Beach' track with 'mr. Iceblock']
Now that's out of the way, and we can concentrate on the changes since last time. ;)

New track

Interesting things are happening in the track department. Old 'Beach' has been thrown out in favour of a new track: 'Hacienda' by Jean-Manuel Clemencon (samuncle). Big thanks for making such a good track. :D

SuperTuxKart: it's all the rage

Fort Magma has been converted and has undergone some changes in the tunnel part - it should be much less of an eye sore, but it's harder to drive through without getting very badly disfigured (okay, not that bad). Hot lava is hot!

Oliver's Math Class has been converted by rudy85; thanks to you for that as well.
Secret Garden got some subtle, but important changes as well, including a larger bridge with added fence, and a widening of the track to make it easier to drive (still hard enough to be fun, don't you worry). These changes are courtesy of no other than conso, which we have dearly missed for many months now - welcome back! :D

The Island has been widened quite a lot, which means it is now a much easier track (I'm keeping the old one - narrow means battling for rank). Some other less significant changes has been made as well.
Some cosmetic changes for Shifting Sands also sneaked through the back door.

Regarding gameplay, times are a'changing here as well.
The bonus item handling has been changed so if you for example have a cake and then pick a bowling ball, you'll end up with the bowling ball and not keep the cake. Whereas if you have a cake and pick up a new one, you will of course get an extra as before. You can also get more than one item in a box now if you're lucky. That means you can pick one box, get 3 cakes, and get rid of three opponents at once! (Right now, this last feature doesn't work properly, but a patch should soon be underway.) The behaviour of these features can be changed in the configuration file if someone wants to play around.

'Follow the Leader' mode has now a formula which picks time interval between each elimination based on how many karts you choose, so if you choose e.g. 15 karts the first elimination will happen later than if you choose 5. Also configurable in the config file. Please help test to find good values if you are in the mood for it. :)

Adjustment of speed settings and reintroduction of terrain slowdown have caused some unwanted gameplay effects; whereas some are fixed the rest will hopefully be fixed soon. Help with tuning the values is welcome.
Race interface has been changed a little to use less space, which is important for splitscreen racing, but also to reduce clutter. No radical changes, but they help. :)

We have got several new kart animations by rudy85 too; thanks a heap for helping with this.
And now for the sad news.
'mr. Iceblock' has been booted from the game (by utilization of a winter shoe). Actually, we drove him into the lava in Fort Magma, just to be sure. Don't cry; there are more ice blocks in the sea.

The STK categories at freegamedev.net, have at time of writing 200 topics and 2300 posts combined. Yay for round numbers, and if you haven't contributed to those numbers, we would be glad to see you over there. ;)

I'll just finish off this post by saying that I know what you will say: tl;dr


  1. SuperTuxKart 0.6.2a was ported for OpenBSD, NetBSD, and AmigaOS 4.1.2 :)





    And a video of STK 0.7 is available: Start or Start2.

  2. Oh sorry, I forgot a link to the video:


  3. au niveau snow peak la descente
    il y a un problème le kart tourne vers la gauche (le mur) automatiquement pareil pour les autres karts sûrement une erreur de programme
    ce n'est pas si grave
    la solution:déraper vers la droite et ne pas utiliser de nitro le long de la descente voilà tout mais le problème à lieu sur mon mac sur mon windows et sur mon linux donc une erreur de programme.

  4. Anonymous, je ne comprend pas du tout ce que tu veux dire

    (Anonymous, I don't understand what you're trying to say)

  5. On the level "snow peak", in the descent, I think there's a problem: the karts turn left (toward the wall). It's not that bad, a possible solution is to skid to the right, and not use nitro along the descent. The problem was experienced on my Mac, as well as on a Linux and on a windows computer.

  6. you can go in my page to...
    oh! excuse me i'm a newbie

  7. hello everyone

    this famous anonymous it's me
    hey Xeno74 you're vidéo is very super
    but this new level where is it in the supertuxkart game
    I don't find this level
    could you say to me where to find this level please

    thank for you in advance ;-)...

  8. look this image


    this is a old version


    look an error image XD

    but stk remain stk