Along with the announcement of SuperTuxKart Evolution, we promised that we would release a roadmap for the project.
Here it is, with our team walking a thin line between the urge to share good news and the need to not over-promise. There is a reason, after all, while vague promises and "coming soon" announcements are so common.
As a brief reminder, SuperTuxKart Evolution is the name of the project’s next major release. With all the changes we are hard at work bringing to life, we see it as a new game within the same series, rather than as a mere update.
General Overview
We'll share timeline estimates once we have a better grip on how long these features actually take to implement.
We could list every GitHub issue we're tackling and every texture we're planning to update, but that would turn this roadmap into a technical specification that nobody wants to read. Instead, we'll cover the major pieces here and save the detailed breakdowns for future blog posts, where we can properly explain why seemingly simple changes often lead us down unexpected rabbit holes.
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We will color the panels as our work progress and we release more focused announcements. |
New karts
SuperTuxKart Evolution will increase the roster of characters you can pick from. Mr. Iceblock will make a comeback in STK, and brand new characters will also be present.
Existing karts will also receive love to make the graphical and animation quality more uniform.
New User Interface
SuperTuxKart's current UI gets the job done, but, after years of incremental changes, it's starting to show its age. We're rethinking the interface from the ground up, building a new foundation rather than merely applying a new coat of paint.
A professional designer has approached us to help guide this process, and we are grateful to benefit from his vast experience. The new interface will include proper animations to guide user focus, scalable icons that look crisp across all display resolutions, and navigation that hopefully makes sense to people who haven't spent years learning our current system's quirks. Whether we can deliver all the improvements we aim at in our intended timeframe remains to be seen, but we're cautiously optimistic.
New tracks & Update to Existing Tracks
Tracks are the core of a racing game: we’re creating new environments to immerse yourself in and race through. Each track presents its own unique set of challenges both for players trying to master them and for us trying to make them actually work.
Here's a glimpse of our new tracks:
- Alpine Valley,
- Freytra Peaks (formerly known as Snow Weeks),
- Drainage Dash (codename, final name pending),
- A completely new Fort Magma,
- At least four more that we’re not ready to name yet.
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Drainage Dash |
A few tracks will be removed between STK 1.5 and SuperTuxKart Evolution, but most others will stay. However, even there expect many changes:
- New textures,
- Improved models,
- Balance improvements,
- Addressing known issues for a smoother experience,
- And more.
We'll share more details on these tracks as they progress through our development pipeline and approach release readiness.
Freytra Peaks and Drainage Dash will be made available to donators in a gift package that will accompany 1.5’s release.
New Story Mode
The overworld from SuperTuxKart 0.8 won't be making the transition to Evolution. While we could rebuild it to match our current quality standards, the development time required would mean fewer new tracks.
Instead, we're building a completely new Story mode that ditches the overworld approach in favor of a more focused experience:
- Over 40 challenges,
- New cutscenes and plotline,
- New challenge types,
- A redesigned tutorial.
Improved Gameplay
Getting the gameplay to feel right is one of those things that's hard to quantify but impossible to ignore. SuperTuxKart 1.0 smoothed out many rough edges, and Evolution builds on years of player feedback while adding new elements to keep things interesting.
Unless you’re a long-time STK fan, you’re probably not keen for all the details, so here are the highlights: a new third drifting level (for those who master the first two), a smarter racing AI featuring AI personalities, and at least three new powerups. Many of these changes are already implemented in our experimental branch if you want to see the technical details.
Other
There are many further elements that don’t fit neatly in the previous major categories, but are still important for the game. We are not forgetting about them.
Conclusion
We'll be sharing regular development updates as we work through this roadmap: talk is cheap, and we'd rather show you what we're creating.
SuperTuxKart Evolution stands on SuperTuxKart which itself stands on the shoulders of over two decade of contributors who built the foundation we're expanding on.
If you'd like to join that tradition by contributing code, art, or simply joining the conversation, reach out to us or register on our new forum.
We'll also announce donation options soon for those who want to support the team for the time it dedicates to development.
More updates will come as we make progress.
Seeing as the original game was called "Tux Kart" why not just call this third game "Tux Kart Evolution"?
ReplyDeleteShort of that, honestly I'd prefer just keeping the name "Super Tux Kart"...
"Super Tux Kart Evolution" has "Apple iPhone 17 Pro Max" vibes to it; it's pretty unwieldy and I don't prefer it.
Bring back Beastie, Elephpant and Gooey
ReplyDeleteMr. Iceblock is from SuperTux and I think he shouldn't comeback as he isn't a mascot.
ReplyDeleteThere should be more difference between the karts.
ReplyDeleteShould the STK team taking some ideas from Sonic Racing: CrossWorlds?
ReplyDeleteBring Beagle Back. Most underrated STK Character to exist.
ReplyDeleteWill there have more voice acting in the game if the STK team hiring some cheaper professional voice actors?
ReplyDeleteDo it in every supported language! I want to hear my whatever you call a donkey in French go "ooh la la!" whenever I get caked :D
DeleteSome voices to make characters a bit more lively isn't a bad idea, but there is nothing settled in this regard. If characters get voicelines, they'll probably be using some made up language.
DeleteI'll miss the overworld though I's been getting a lot of hate for a long time so I'm not surprised it's getting axed. And I hope the new UI design won't forget that people who play STK are used to the current one. An one more gripe! I like the name Snow Weeks better than Freight Train Peaks, because the track has snow and no trains :)
ReplyDeleteHi, is Mr. Iceblock will be seriously coming back to the SuperTuxKart as an standard kart?
ReplyDeleteYes, Mr. Iceblock will come back in STK Evolution!
DeleteWhat will be the name of the new four karts that will come to the SuperTuxKart Evolution in standard roster?
ReplyDeleteDashie is going to be in Evolution, as well as Mr. Iceblock, and 2 that we don't know yet.
Deleteit's funny, my wife and I once became obsessed with SuperTuxKart, simply because it was free and available to us. We had more joy with that then many other games which cost a lot more than $0. To all those who have developed this game, thank you for embodying the spirit and essence of both GNU and video games.
ReplyDeleteWill one still be able to download original STK 1.5 after this comes out?
ReplyDeleteYes of course!
Deletequand stke sortira ?
ReplyDeletePas de date officielle pour l'heure. Nous donnerons plus de détails quand le projet sera plus avancé et que nous pourrons donner des estimations solides.
DeleteWill you use the nitro-hack power-up? It sounds like a great idea to use it.
ReplyDeleteThe nitro-hack will be part of the new powerups included in SuperTuxKart Evolution.
DeleteGreat!
DeleteNew power-up idea: Para-glider. A zipper but when used it lifts you of the ground until the zipper wears off, effect can be extended by nitro, this allows you to overtake karts easily as you are flying over them.
ReplyDeleteIt's good idea
DeleteBravo guys ! Im always grateful for all the work you've done over the years to continue this game. Since the day I discover this game, I've been always waiting for the last version, and honestly you never disappoint me. Honestly, you come from far guys. This is Really good news.
ReplyDeletePD: "Anonymous users" please be more positive, the STK team is working for free guys, they are not you're employes. And if you're going to complaint at least show your names, Is easy to complaint when nobody knows who you are.
are there plans for xenia?
ReplyDeleteLol adding Xenia is a good idea...
DeleteJust thank you so much for creating this amazing game. I am so glad you are picking it up again! It is lovely to see development speeding up. I am exited!
ReplyDeleteAt da very least, STK will live on :}
ReplyDeleteCool
ReplyDeleteHave a mint, ubuntu or debian mascot? If yes, is will be very good, when will be added to the game :D
ReplyDeleteI thought that since Mr. Iceblock was from Supertux, it could be an item that we could get from a gift, and after using it, it would be placed where the kart is, and after some time (0.5 - 3sec) it would explode. And how does this relate to Mr. Iceblock? The bomb could look like a bomb from Supertux. Thanks a lot, and if anyone thinks this idea is good, comment on it, thanks : )
ReplyDeletein the online version it could be that everyone would have the flag of their country in their kart and it wouldn't be next to the name, something like with ships
ReplyDeleteI like this idea of a new game sequel instead of just updating the older game. They both can live separate and that is fine. I think more open source games should do this.
ReplyDeleteIt would be a good new way to control, like in Minecraft. The player would move forward with W, turn with the mouse, and maybe use the right mouse to do nitro and the left to shoot... actually, it's just about adding the ability to control with the mouse
ReplyDeleteI would like if the anubis projects gets a car
ReplyDeletenice, i am excited for STKE
ReplyDelete