Showing posts with label plans. Show all posts
Showing posts with label plans. Show all posts

November 25, 2011

Plans for milestone 0.8 and later

Here's a list of planned features for SuperTuxKart version 0.8 and beyond (0.8.1, 0.8.2). This may not be a complete list (it's based on the milestones page), and plans might change later on, but these are some of the main goals:
  • Improve physics (skidding, pushing other karts aside)
  • Career mode and/or different difficulties for challenges
  • Eye candy (light effects, light maps, normal maps)
  • Game replay
  • Ghost races
  • Reverse tracks
  • Online highscore lists

Only some of this will be ready for 0.8, while others will come in subsequent "minor" releases. Also, a release might be done even if not all the features are met, while other times features might come in earlier than anticipated. So these are the main goals, but they are not 100% set in stone: other things might be added, or some of this might get postponed.

Some of this are already in the works. Improved physics is the most important feature for 0.8, and hiker has already started on it. Meanwhile, Auria has added normal map support, so for track makers this is a feature to consider.

We do not know when we will be ready for a release, but as a rough, unfounded guesstimate, maybe we'll see the 0.8 release 6-12 months from now on, give or take a few decades. ;)

What we do know, is that we'd love to see more people join in on this project in any area they are interested in. So if you want to help out with your skills, please get in touch and we'll try to get you started. :)

July 28, 2009

Bugfix release 0.6.2 planned [UPDATED!]

EDIT: Sorry everyone, I was concluding too quickly. After writing to our project leader hiker, I got this answer:
If we get confirmation that the 'sudden crash' bug is fixed, and Auria and myself have time, we'll do a .2 release.
Thus, don't count on it, and I am very sorry for this incident. I did not intend to create hopes for something that might not happen. Next time around, I will make sure if a new branch means a new release.
Let's hope 0.7 will come soon to replace your disappointment with joy.

ORIGINAL MESSAGE:

Because of some minor bugs, one of them regarding the plunger item, a new bugfix release has been suggested by the SuperTuxKart team. One of the reasons behind this decision is the upcoming version of the popular Linux distribution 'Ubuntu'. 0.6.2 will probably become the last version of the SuperTuxKart 0.6 series.

February 25, 2009

Plans for STK 0.7

Here's a list of planned features for SuperTuxKart version 0.7. This may not be a complete list, and plans might change later on, but these are some of the main goals:
  • Move from PLIB to the Irrlicht Engine. This includes a total rewrite of the GUI.
  • Support animations for kart drivers, and for track features.
  • Replace drivelines with a more flexbile graph-based data structure.
  • Support moving (environmental) objects on the track better.
  • Replace shortcut detection with check lines, so track builders have more control over possible shortcuts.
As you see, there's lots of exciting stuff the developers want to achieve, and some of this is already under development. But there's always room for more programmers and artists (2D, 3D, music, sound), so if you want to help out, see the FAQ for more detailed information.
Any help would be highly appreciated.

January 27, 2009

Bugfix release for 0.6 planned

Because of some minor, but possibly troublesome bugs for the players involved, a bugfix release has been suggested by the SuperTuxKart developers. When STK 0.6.1 will be ready depends on the workload and time the devs have, but please submit any bug you encounter if it isn't already in the bug tracker, in order to make 0.6.1 the most stable version ever created at that time.

P.S. As jpenguin kindly stated in his comment, there will most likely be a MacOS 10.4 binary for this version.