April 1, 2017

[April's fool] SuperTuxKart 3000 announced!

Hello everyone!

We are happy to announce the upcoming version of SuperTuxKart.  As you will see, we took some game changing decisions regarding the future of the game.

As always, since we believe a picture is worth a thousand words and a teaser is worth a thousand pictures, we made one to present the new game.

It was important to celebrate the epic (sic) change with something big. Thus the upcoming version of SuperTuxKart will be called SuperTuxKart 3000.

On the programming side of things, we implemented a notion of day/night to toggle the kart headlight. In the future, with scripting, we hope to have a way to turn on and off objects depending on the time of day of each track.

If you have any questions or comments, feel free to ask!

March 1, 2017


We are happy to announce that we got greenlit, which means that SuperTuxKart can soon be distributed on Steam!

Five days earlier, we launched our Greenlight campaign to gather votes and try to get SuperTuxKart on Steam. As soon as the announcement was made public we were overwhelmed by the results and after only 24 hours we were already in the top 100.

The situation after the first 24 hours
We would like to thank everyone who helped us make this possible by voting for us, and we are thrilled (and somewhat caught by surprise!) at how quickly we got enough attention to receive the greenlight.

What's next?

There's still some work to be done before SuperTuxKart appears on Steam, including paperwork but also evaluating options for integration with the Steamworks API and how that can be combined with our GPL license. Furthermore, it has not yet been decided how we might approach paid content on Steam, however stay assured that whatever option we settle on will remain in the same spirit as the current donations system and in a way that remains respectful of our fans.

How and when the first Steam release occurs is not set in stone for the previously mentioned reasons, and we will keep you updated as we have more information. The most likely scenario is that SuperTuxKart would initially be released in early access until version 1.0 is reached.

As always, SuperTuxKart will remain open-source and the core game will always be downloadable from our website or from your favorite Linux distribution.

The SuperTuxKart Team

February 23, 2017

SuperTuxKart is on Steam Greenlight: Support us!

Dear fans,

In the last blog post we promised to have two big surprises this year and today we are ready to show you the first one.

Finally after a lot of requests and months of hard work we are launching SuperTuxKart on Steam Greenlight. We made a trailer showcasing the gameplay of the game featuring two new tracks, Cornfield Crossing and Ravenbridge Mansion.


Don't hesitate to vote for us and share it with your friends

Steam Greenlight is a service allowing creators to submit their game for inclusion into Steam, a digital game distribution platform. Gamers can vote and mark those they want included in Steam.

Therfore we think it's important for the future of SuperTuxKart and Open Source games in general to be able to reach new players. It will increase SuperTuxKart's visibility, bringing new players and potentially new contributors.

Linux gaming scene and SuperTuxKart have changed a lot since our humble beginning in 2006. At the time there weren't a lot of native Linux games and GPU drivers were often unstable and unable to use advanced functions essential to make a modern 3D game. The release of Steam for Linux in February 2013 changed the situation. A lot of AAA games started to be compatible with Linux, pushing the quality of hardware support and debug tools.  SuperTuxKart was able to benefit in an indirect manner via better GPU drivers for Linux.

No matter what happen in the next few months, SuperTuxKart will remain open source and we will always continue to distribute the main game via our website.

February 20, 2017

Game of the year awards 2016

We're back with the news that two prolific Linux websites nominated SuperTuxKart for their Game of the Year awards of 2016. While we did not win in any category at GamingOnLinux.com, we got some pretty positive ratings. In the category Favourite open source game we got 3rd place with just under 50 votes cast for STK. In the category Best update released in 2016 we got 2nd place with over 30 votes, and we are very happy with this ranking considering both free software and commercial titles were mixed together.

Long-running forum LinuxQuestions.org had their annual user polls for various categories, and we were lucky to win the category Open Source Game of the Year for 2016 with 19 votes. While it's quite a low number of votes there were 38 games to choose from, so naturally the overall number of votes got very spread out.

OmgUbuntu.co.uk had their list of best Linux games in 2016 at the end of last year, which we sadly forgot to include in the previous blog post, but better late than never. Their list is based on, and I quote:
Naturally, the list that follows is absolutely subjective. It’s based not on sales, or critical ranking, but on the titles we’ve played, seen you enthuse about playing, or have racked up some serious cool points for the Linux Gaming Platform™ as a whole (i.e. the obvious hits that one has to have in a list like this, at this time of the year, or be mocked on social media for).
So even though they did not have any reader poll like the other website, their list contains only 7 games including commercial ones. We feel honored to have both GOL readers, the LinuxQuestions community and OMG!Ubuntu! editors consider SuperTuxKart among one of the best games of the previous year. And we are confident the upcoming release will continue in the same vein, or track as it may be.

January 14, 2017

Happy new year and some news

Hi everyone!

A few months ago we released the lastest version of SuperTuxKart and while we haven't been active on the blog, we are working hard behind the scenes.

Networked multiplayer is our top priority and we split the team into two groups. Joerg Henrichs is currently working on the networking code while Marianne Gagnon, Jean-Manuel Clémençon and Benau are in charge of the other tasks related to the upcoming release.

Better performance

We have significantly improved the VRAM and RAM usage of the game engine. Previously, the game loaded all shared textures in the VRAM, even if they weren't displayed. Back in the day, when only a few tracks used shared textures, this wasn't really an issue, but now almost all tracks use them so a more clever system had to be designed. Now, the engine will load them only when needed, which reduces wasted VRAM. This means the game should be able to run more easily on low-end hardware.

There is also a new option that allows you to aggressively cut down non-essential high-poly details, like grass, which reduces both the VRAM usage and the general polycount.

Benau created a system to randomize colors for similar objects to create more interesting tracks with color variations. Previously, artists had to create different versions for each object which was not only time consuming but also bad for performance.

Only one texture and one model of car was used
Animations now use hardware skinning, which allows the same object to have different animations. This also means they will be computed by the GPU instead of the CPU, which should be faster.

Elderme, a new developer who joined the team last year, started to refactor the engine, which should make things easier for newcomers to understand the inner working of the game.

If you have experience in OpenGL/Vulkan and PBR (Physically Based Rendering) and want to be part of SuperTuxKart Team, please contact us.

Two new maps for SuperTuxKart

Those two tracks were, for a few years, in development hell, but finally we are ready to show you some screenshots.

Cornfield Crossing

First, Cornfield Crossing (codenamed Harvest during the development). The main inspiration behind the track was this amazing concept art done by Ozone.

The map is set in the fictional country of United Counties of Amerigo, during harvest season. Like all new tracks made since Cocoa Temple, the track is dedicated to one of our beloved characters:
Xue, The harvest mouse will be driving a giant combine, and her friends will be around the map encouraging the player.

You will be able to explore a region inspired by the great plains of the United States and Canada, with grain elevators, ranches, barns and much more.

Ravenbridge Mansion

The other track is called Ravenbridge Mansion. This Halloween-themed map will replace the old Blackhill Mansion.

The map is set in a spooky and dark swamp, home to the BSD beastie deamon, with his friend Gaveoche.

The future of SuperTuxKart

The upcoming release will feature two new new tracks "Ravenbridge Mansion" and "Cornfield Crossing". These new tracks are the latest two tracks of the current generation, a generation started two years ago with the release of Cocoa Temple, the first map that took advantage of Antarctica, our rendering engine.

The next generation will bring exciting things like Network Multiplayer, improved tracks and all cut scenes will be redone. Here is a sneak peak into the future

  • New modelling techniques will be introduced into the track modelling process : they now will be done by sculpting them. It allows artists a more creative and organic process.
  • The fabulous world of SuperTuxKart will be more detailed, but no worries for older platforms, since it's now possible to disable details.
  • Depending of changes in the engine, we might merge PBR rendering.
  • Smoother transition between textures and improved materials.

One of the next gen arena made with sculpting

We are also preparing two surprises with epic proportions. We will be revealing more information in the upcoming months ;).

The SuperTuxKart Team