Showing posts with label stable release. Show all posts
Showing posts with label stable release. Show all posts

August 27, 2020

SupertuxKart 1.2 release

The SuperTuxKart team is happy to announce the release of version 1.2. Online play is still compatible with previous 1.x versions.


 
SuperTuxKart 1.2 official trailer

Downloads

Due to complaints about download speed on SourceForge, from this release onward we will also upload our binaries and source tarball on GitHub. This will be offered as a fallback in case of SourceForge downtime or slow download speed. The SourceForge download will still be here.

Here are more details for the 1.2 release:

What's new?

The release candidate blogpost explains some of the more important changes from 1.1. But here is an overview:

  • Much better gamepad support, by using SDL2 instead of Irrlicht for window creation
    • SuperTuxKart now support gamepad hotplugging
    • Most gamepad related bugs have been fixed as well
    • Easier remapping
  • New settings to customize the game's camera
  • On Android, all official tracks are now included in the release build
  • A new "Cartoon" theme (the "Modern" theme previously announced) featuring an alternative icon set


  • An improved online rating system. Online rankings have been reset to go along with it.
  • The game's window can now be resized in-game without going in the options
  • The minimap now shows basketballs
  • Haiku support
  • In Android, use a custom splash screen at launch and a better progress indicator during data extraction after download
  • Any addon kart can now be used online even if other players don't have it.
  • Three improved karts : a new Kiki kart and improved Pidgin and Puffy karts
  • Add support for IPv6 LAN servers
  • Improved server creation speed and performance
  • In-game creation of a racing server is now possible on iOS devices
  • An improved tutorial with free-flow racing
  • Support for SVG icons
  • New tips for soccer mode
  • Team chat for team games
  • And many many enhancements and fixes too small to be listed here, but that add up

What's next?

SuperTuxKart development efforts will continue in the 1.x series, with another release targeted in a few months. While not as catchy as brand new tracks, gameplay mechanics or graphics effects, the changes will once again improve player experience.

Beyond more polish, development on Vulkan support is planned to begin as well as general improvements in the rendering engine for more performance.

We have also sent another e-mail to previous contributors for the dual-licensing of STK code, with a more detailed background. Check here for information.

After this, our focus will switch to a 2.0 release that will deliver many new or overhauled tracks, gameplay changes, and much more. The work on improved tracks has already begun.

SuperTuxKart is a free open-source game that depends on community contributions. There is no shortage of things to work on for programmers and 3D artists alike.

How quickly the next releases will come and how much content they bring might also depend on you!

You can download SuperTuxKart 1.2 here or here.

April 21, 2015

SuperTuxKart 0.9 released


It has been a rather long time since our last official release - nearly one and a half year. But we have not been idle during this, actually more the opposite. The 0.9 release contains some significant changes - especially (though not only) visual changes:
High res version of the poster available here.
French translation of this article available here

Celebrating the new rendering engine

Pictures weren't enough to show the progress done. So our lead artist Samuncle did a trailer to present the new version

Vlj significantly updated our rendering engine. While it is still based on irrlicht, it now uses a modern OpenGL shader based backend. But to avoid confusion with vanilla irrlicht we decided to give it its own name: Antarctica. A brief overview of the graphical features implemented are on the Antarctica pages. The usage of an improved rendering gave our artists significant opportunities to improve the looks of SuperTuxKart:


This release contains two completely new designed high-quality tracks


Grand Paradiso Island, a beautiful tropical island famous for it's sandy beaches and the Princess Sara TransContinental Airport with spectacular landings: 
Royal Cupcake jetliner landing

Cocoa temple, a track in Val Verde, a south American country with ancient pyramids and massive jungles.
Mirarosas water lock
Many other tracks have been improved as well to make use of the new features, for example Northern Resort:
Sara racing with her snowmobile in the alpine village

Google Summer of Code

While Vlj has done significant work on the rendering backend, the original work on improving the looks was actually started by Cand during the 2013 Google Summer of Code (GSoC). We have participated twice in GSoC - in 2013 and 2014. If you don't know what GSoC is: it is an initiative by Google to support and extend Open Source development. Mentoring organisation, such as SuperTuxKart, mentor students for over two months full time, and google pays the students during this time. This is the first SuperTuxKart release to include the work done by students over the last two years. Besides Cand starting with a shader based rendering engine, this release also includes the work of Unitraxx (online features and voting for addons), Leyyin (improved admin interface and bug tracker for our addons web page), and Solistice (different kart physics). We also had Mcsab working on a stand alone track editor, which is included in the windows and linux binary package. Even though we decided not to participate in GSoC 2015, we have more exciting work from students in the pipeline for the next releases.
While this is all very good news, the one thing we have not progressed enough with for a release is online racing. This release does include important base features necessary for online racing (like online account creation, friends, ...), but support for online racing will be added over the next release in the 0.9 series.

Gnu in the airport terminal of Gran Paradiso Island



Highlights of the 0.9 release:

  • Fully shader-based rendering engine 
    •  New tracks Cocoa Temple and Gran Paradiso 
    • Graphical improvements to many other tracks
    • New karts Amanda, Gavroche, Sara (as wizard and racer)
    • Improved tux, adiumy, Suzanne and Xue.
  • Online login which allows to: 
    • connect with friends and see when they are playing 
    • vote for addons 
    • collect online achievements
  • Different kart physics
  • In-game Grand Prix editor
  • Random Grand Prix generation
  • Achievement system

But as can be expected, the improved features will increase the minimum hardware specs necessary to run SuperTuxKart. We have spent a lot of time trying to iron out bugs (not only our own, but especially bugs in various OpenGL drivers), and to support lower end hardware. The graphics hardware must at least support OpenGL 3.1 (which is 6 years old). Based on our somewhat limited testing the following graphics adapters should be fast enough at low graphics settings (go into settings, video to increase or decrease the graphical details):
  • ATI/AMD Radeon HD 3650 
  • Intel HD 3000
  • NVIDIA GeForce 8600
We also recommend your graphics adapter to have at least 1 GB VRAM available when playing. Note that these are estimates and weaker hardware may be able to run the game, but perhaps not at playable framerates. You should also have at least 600MB free hard drive space, 1GB free memory, and a 1.2 GHz processor.

Gift package for donations

We have one additional news items. Since we now support free online accounts for all players and we utilise our own servers, we do need donations to pay for the ongoing running and development costs (e.g. hardware). Many people have already donated in the past. We have decided to offer a thank-you package for all donators (new and in the past). Samuncle has worked on a new track, and the package will include a sneak peek of this track. It is fully playable, you can use it already in the Grand Prix editor, and play any race mode on it - welcome to Antediluvian Abyss:



This track will be included in the 0.9.1 release of SuperTuxKart, though additional work will be done. The package will also include some concepts art, and a special version of Cocoa Temple: "Carnival del Cocoa", the version used in our trailer. All work in the gift package is released under CC-BY-SA-NC 4.0. Any donation from our donation page of $1.00 or more (sorry, otherwise paypal's fees are too high, and we actually get nothing) will get a link to the download page for this package. For all previous donators: please send an email to supertuxkart.official at gmail dot com with the email address you used in your donation, and we will send you the link.

Finally, please note that the addons website has now moved to addons.supertuxkart.net. The previous website (stkaddons.net) is now read-only. SuperTuxKart 0.9 will only support addons from the new website, so all help is welcome to port addons to the new engine and submit them to the new addons repository!

Oh, before we forget - the most important point: you can download binaries for Linux, Windows (Windows Vista and newer, though we provide an unsupported XP binary as well), OSX (10.9 or newer) on our download page.

We hope you enjoy this release of SuperTuxKart. As always, we welcome feedback (but please be aware that neither a blog nor twitter is the right place for bug reports or support requests, use either our forum or bug tracker for that).

Your SuperTuxKart Team

November 14, 2011

SuperTuxKart 0.7.3 released

4 months after SuperTuxKart 0.7.2, 128 tickets later and a truckload of changes, we are proud to present the latest and greatest version, SuperTuxKart 0.7.3. The big surprise is the very late-minute inclusion of the very beautiful Minigolf track by Mac, thanks for the contribution! (Don't let its childish look trick you however as it is a very challenging track :)


The biggest changes since 0.7.2 include :

  • New Minigolf track
  • New Zen Garden track
  • New Subsea track
  • New Island battle arena
  • New Suzanne kart
  • New graphical effects
  • New weapons 'Swatter' and 'Rubber Ball'
  • Added Thunderbird as race referee
  • 3 Strikes Battles now displays lives as spare tires
  • Improved bubble gum
  • See progression during Grand Prix
  • Improve physics for tall karts (e.g. Adiumy)
  • Lots of bug fixes
  • Improved kart control at high speeds
  • Better placement of rescued karts
  • Transition track-making to blender 2.5/2.6


So now head to our downloads page, enjoy and give us a lot of feedback on the forum!

Joerg and Auria

July 15, 2011

SuperTuxKart 0.7.2 final released

Hi all,

we have just released SuperTuxKart 0.7.2:

New features:
* Added in-game addon manager
* Fixed major memory leaks
* New Snow Peak track by Samuncle
* Improved star track UFO by Rudy
* New Beastie kart.
* Show when you get a highscore
* Improve gamepad configuration under Windows (add ability to tell gamepads apart)
* Various other tweaks done and glitches fixed

The files can be downloaded from our download page.

We hope you will enjoy this release! Feedback as always is welcome (best in our forum).

April 15, 2011

SuperTuxKart 0.7.1 Released

This release features the following improvements over version 0.7 :
  • Particle (smoke, splash, fire) and weather effects
  • New Fort Magma by Samuncle, new Shiny Suburbs track by Horace
  • New Beagle kart by wolter, new Emule kart by Kinsu
  • Added internet news
  • Support for live language switch
  • Added optional minimal race UI
  • Temporary invincibility after being hit
  • Added support for full-screen anti-aliasing
  • Clearer multiplayer setup
  • Renamed many tracks to nicer names
  • Basic level-of-detail (LOD) support
  • Debug features for track makers
  • Update to bullet 2.77
  • Replace more sounds to be DFSG-compliant
  • Fixed character names that contain non-ASCII characters
  • Full RTL (right to left) support
  • Various other tweaks done and glitches fixed
Thanks to everyone who made this release possible! Please head over to our forums for feedback
Joerg and Auria (April 15, 2011)

December 21, 2010

SuperTuxKart 0.7 released

After over a year of work, dozens upon dozens of new and fixed bugs, over 3000 commits, a lot of work from artists, restless testing from our faithful followers, and translations from contributors all over the world, we are thrilled to offer you SuperTuxKart 0.7 just in time for Christmas!

This release is using irrlicht for graphics, and features:

  • new GUI
  • kart and track animations
  • new and improved tracks, karts, and items
  • shortcut/alternative way support for tracks
  • Asian fonts
  • many many bugfixes.
Enjoy! Joerg and Auria

P.S: A gameplay video is in the making, and should hopefully be available soonish.

October 19, 2009

Hotfix for 0.6.2 released

A hotfix for 0.6.2 named 0.6.2a has been released. This hotfix is for Windows Vista/7 only, and makes it unnecessary to run the game as administrator anymore. If you don't want to download everything once more, just replace the 'supertuxkart.exe' in your STK 0.6.2 folder with supertuxkart-0.6.2a-win-executable-only.exe, and then rename it to 'supertuxkart.exe'.

To repeat; if you're not using Windows Vista or Windows 7, you don't need to do anything at all. If you are, and have to run it as administrator every time, this little fix will do the trick.

Edit:
Note that you will lose your settings and highscores (on Windows). If you want to keep your 0.6.2 data: start the new binary and quit. Then copy the files supertuxkart.cfg (for settings and key bindings) and/or highscore.data to $APPDATA/supertuxkart.

August 20, 2009

SuperTuxKart 0.6.2 released

SuperTuxKart version 0.6.2 has just been released. This is a bugfix release, meaning that there is no additional or removed content, only improved stability and quality.
Download SuperTuxKart 0.6.2.

Changelog:

SuperTuxKart 0.6.2 (August 2009)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  • Bugfix: The game could crash in rare circumstances.
  • Bugfix: Restarting a GP (with the in-race menu ESC) would not subtract already allocated points.
  • Bugfix: A race could be finished with an invalid shortcut.
  • Bugfix: Playing a challenge after a splitscreen game would play the challenge in split screen.
  • Bugfix: Items explode over void.
  • Bugfix: Grass in castle arena slowed down the kart.
  • Bugfix: GP result showed kart identifier instead of name.
  • Improvement: there is now 1 sec. wait period for the race result screen, avoiding the problem that someone presses space/enter at the end of a race, immediately quitting the menu before it can be read.

February 19, 2009

Hotfix for 0.6.1 released

Due to a bug related to groups in battle mode, new binaries under the name of SuperTuxKart 0.6.1a have been uploaded. For those who have 0.6.1 already installed, patches for Windows and MacOS are available, containing nothing but the bugfix. So, no need to download the whole game again if you have STK 0.6.1 installed.

Go to the downloads page

We are sorry for the inconvenience.

February 18, 2009

SuperTuxKart 0.6.1 released

SuperTuxKart version 0.6.1. fixes some minor bugs of the 0.6 release, adds a new kart, a new battle map, and better support for add-on packages. We also release a first add-on package, which contains 7 additional karts and 6 tracks. Some of the tracks and karts in this package are new, some are models that were removed from the main distribution. Note: you need SuperTuxKart 0.6.1 to use the add-on package. Both can be found on our download page.
More extensive changelog is below.

















SuperTuxKart 0.6.1 (February 2009)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  • Added new kart ("Puffy"), new battle map ("Cave"), and new music for Snow Mountain.
  • Fixed bug in track selection screen that could cause a crash when track groups were used.
  • Fixed crash in character selection that could happen if an old user config file existed.
  • Fixed incorrect rescues in Fort Magma.
  • Improved track selection screen to not display empty track groups.
  • A plunger in the face is now removed when restarting.
  • Added slow-down for karts driving backwards.
  • Somewhat reduced 'shaking' of AI driven karts.

January 22, 2009

SuperTuxKart 0.6 released

We have finally released SuperTuxKart 0.6. Binaries are on our download page. Changelog is below.

Here's a video of the actual game play:


SuperTuxKart 0.6 (January 2009)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  • New improved physics and kart handling
  • Added sharp turns and nitro speed boost (replacing wheelies and jump)
  • Totally rewrote powerups (plunger, bowling ball, cake, bubblegum) and new look for bananas
  • New and improved tracks : skyline, snow mountain, race track, space track, old mine, XR591
  • New game mode : 3-Strikes Battle
  • Major improvements to AI
  • New/improved karts (and removed some old ones) : wilber, eviltux, hexley
  • Improved user interface
  • Karts now have a visible suspension effect
  • Fully positional audio with OpenAL
  • New music and sound effects (including engine, braking and skidding sounds)
  • Better support for mods and add-ons (kart and track groups)
  • New/updated translations (ga fi de nl sl fr it es ro sv)
  • Allowed 'Grand Prix's of Time Trial, Follow the Leader, or any other mode
  • Challenges are now specified in config files, and are thus easy to create by users
  • Improved build system to better detect missing dependencies
  • Improved shortcut-detection
  • Initial work towards networking (disabled and hidden by default)
  • Bug fixes and code refactor/cleanup/documentation
  • Fixed 'joystick locks' (kart would turn even if the joystick is in neutral), thanks to Samjam for the patch.