May 27, 2009

Another update on "STK w/Irrlicht"

Some days have passed, and it's about time to let you know we're still alive.
New, visible features are of course most exciting, so that's what I'll cover this time as well - sorry devs, we all know you have to do lots of boring work too, but it's not that easy to take screenshots of solved bugs. ;)

The kart selection screen

What "works":
Everything as far as I've seen. Some of the karts have been revamped, for example Nolok. It looks a lot better; he got a cooler looking kart more in style with his nature. :)

'About'/'Credits' screen

I was thinking of writing 'What "works:"' here as well when I realized there isn't much to do in here.
Nonetheless, you can lean back and enjoy a nice animation showing if not all, then most of the contributors to STK. The animation is simple but smooth; I've proposed adding an option to stop and/or change back and forth the different "pages". It's on an internal ToDo list, but obviously it's not top priority - if you want to help out with this or anything else, you are very welcome to do so. Just be sure to contact the developers first - preferrably via the mailing list - in order to avoid duplicating work and to get some coordination.

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Note: As the "STK w/Irrlicht" branch is still in a very unstable state, the general public is recommended to use the latest stable version (0.6.1a) of SuperTuxKart.

May 8, 2009

Quick update review on "STK w/Irrlicht" branch

Well, time for another review. Don't expect a world of a difference yet, since the devs have been really busy with other matters for a while. Fortunately, things are still improving, slowly but steady.
Okay, let's peek into a couple of screens.

The 'Options' screen

What "works":
Turning volume on/off, and up/down. Support for changing this with gamepad is lacking should work at the moment.
The video settings needs more work.

The 'Race Setup' screen

What "works":
Only normal race mode. As far as I know, changing the difficulty has the same impact on speed as in 0.6.1a, though it's not that easy to notice since there's no competing karts yet.
You wonder what's up with the font? Well, font handling is under development, and it's harder than expected, so for now it's rather messy. Don't worry, it won't stay like this forever. ;)

Different camera handling is being worked on as well, but exactly how it's going to behave in the end is not decided yet.
And, SDL is not in use anymore. It's no longer necessary, since Irrlicht and libOgg+libVorbis are going to take care of the SDL jobs for SuperTuxKart 0.7.

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To sum up, there's still much work to do, and to all possible contributors - come on, join in, we need you! ;)
Note: As the "STK w/Irrlicht" branch is still in a very unstable state, the general public is recommended to use the latest stable version (0.6.1a) of SuperTuxKart.

April 25, 2009

Did you know? 10 facts and claims about STK

Did you know that
  • STK is ranked as 219 in "Games" at SourceForge, and the amount of SourceForge downloads is 503 802?
  • a search at Google for "supertuxkart" results in around 106 000 pages?
  • the SuperTuxKart forum has in total 3644 messages inside 308 topics?
  • this blog has over 2500 pageviews?
  • version 0.6(.1a) is considered to be the first fun version of SuperTuxKart by its project leader?
  • the developers wants to blur the "MarioKart" and "TuxKart" stamps, making STK a game more on its own?
  • there's even a Facebook group named "SuperTuxKart Addicts"?
  • SDL will be dropped for 0.7?
  • the 0.7 version will feature at least one new track?
  • YOU can make a difference either by contributing to STK, or by giving a donation?

April 15, 2009

[No Joking!] Work on the irrLicht port

I'll now post my long-awaited review of "STK irrLicht" progress, with a few screenshots.

First, let's take a look at the main menu screen.

What "works":
'Race', 'Options', 'Help' and 'Quit'.

Visually the green hover circle animation (yes, it's a small animation) is too glossy, and the STK developers would like some ideas/contribs on hover. Most of the icons will probably be replaced too, so contributions are highly welcome.

The 'Help' screen

What "works":
Everything, but some graphical change is still needed.
Notice the "Back to main menu" button - I think it got a neat look. :)

The track selection screen

What "works":
Almost nothing. Every track icon you click on leads to the same level. (Addition by Auria: the reason behind this lack of functionality is simply that at this time, we have only 2 tracks converted to the new format! watch the forums, once we believe the track setup is stable enough we might ask for help with converting all tracks and karts to the new format :) )

But as a show-off it's certainly interesting, as it shows how track selection might be in 0.7. Notice the small arrows which will later lead to more tracks, as well as the different tabs at the bottom. The kart selection screen also got tabs to deal with different kart groups.

Racing in revision 3386

What "works":
Driving around, items, nitro and playing with gamepad.

Not too much to see yet - I guess some of you may be disappointed by the looks, but remember changing from PLib to irrLicht isn't done in a day. The developers know how much is missing, and they are working at their own pace to make STK 0.7 better than - not worse than - SuperTuxKart 0.6.1a.
Small addition by Auria : Also, consider this is almost a total rewrite in the graphics area, therefore we are starting from nothing, so we first need to get to the plib level before going beyond ;)

Regarding the "burning trees", it's only a bug caused by trying to implement explosions - quite a rare sight! One of the funniest looking bugs at the moment.

And by the way; "works" means that it kind of works, though it's not in a finished state.

A few additions by Auria :)
* The font used in the menu is going to be replaced with a better one
* Icons are currently scaled down with very poor quality; irrLicht developers were informed of this limitation, and they promised it would improve in next version of irrLicht
* The current background image can't stay in for license reasons; we'll need to get someone to make another one. This might be a good thing anyway, because the current placeholder has dark and light areas, which makes it hard to find a font color readable everywhere
* Lots of work also happened in the input module; someone who'd never been able to play STK using his gamepad reported that all worked fine in the new branch. Also, input configurations will no longer be tied to a specific player, which means you can play sometimes with gamepad, sometimes with keyboard, and don't have to reconfigure everytime like in 0.6. Last but not all, 0.7 will be able to tell which gamepad model you're using, which means you can use a different configuration for different gamepad models.

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To sum up, there's still much work to do, and to all possible contributors - come on, join in, we need you! ;)
Note: As the irrLicht branch is still in a very unstable state, the general public is recommended to use the last stable version (0.6.1a) of SuperTuxKart.

April 6, 2009

New skin for the web site

Tom Jenkins from icecubewebdesign.co.uk has designed a new skin for the SuperTuxKart homepage. If you have any concerns, don't hesitate to give feedback; the website is still to evolve =)
The blog will also adapt the new design, hopefully soon.

The GUI for 0.7 might as well take inspiration from it, though this isn't decided yet.

Happy wiki surfing! ;)


EDIT: Blog style now updated accordingly :)